extends Node2D

func _ready() -> void:
	print("火球术技能测试开始")
	
	# 模拟玩家数据
	_test_fireball_skill()

func _test_fireball_skill() -> void:
	print("测试火球术技能...")
	
	# 模拟技能等级
	var skill_level = 3
	var max_mp = 50.0
	
	# 计算伤害
	var base_damage = 20 * skill_level
	var mp_bonus = max_mp * 1
	var total_damage = base_damage + mp_bonus
	
	print("技能等级: ", skill_level)
	print("最大魔法值: ", max_mp)
	print("基础伤害: ", base_damage)
	print("魔法值加成: ", mp_bonus)
	print("总伤害: ", total_damage)
	
	# 计算蓝量消耗
	var mp_cost = 2 * skill_level
	print("蓝量消耗: ", mp_cost)
	
	print("火球术技能测试完成！") 
